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Wow, I haven't heard that name for decades.

Jeez, that makes me feel old, and I am "only" just barely in 30. :(

Remember https://web.archive.org/web/20050204100149/http://cia.navi.c... BTW?

For the uninitiated: https://web.archive.org/web/20050129022102/http://cia.navi.c.... :D Good times!

This takes me back. It is just one of those artifacts of early 2000s that was associated with open source hacker culture. It truly felt magical at the time.


Instead of polluting PRs, Copilot will insert comments and logging and text fields and buttons with links to web sites with helpful product tips into your code and user interfaces.

why would they need Copilot to insert ads on GitHub?

I mean, this is a very obvious future step. I was imagining this too, although I stopped short at the 'ads in comments' stage, but who knows, they could easily go further.

As if copyright laws were ethical.

Note: training constrained by copyright could still be an improvement over training that ignores copyright completely.

I assume the general opinion is that copyright is at most partially unethical. That’s what the AI discussion is about too, i.e. artist copyright.


Given the extent to which the copyright system has benefited corporations and publishing companies to the detriment of individual authors and the general public, I'm constantly surprised that it still has many apologists.

As we don't live in a world where the rich patronize the arts some sort of copyright system is the only way authors and artists are gonna make a living doing their thing. ...though I suppose proponents of Universal Basic Income (UBI) would disagree, but between the abolishment of copyright, the institution of UBI, or a 7 year old child being hit by 7 lightning strikes and 7 meteor impacts and surviving; the latter seems the most likely.

What do you suggest instead? I.e. what would benefit individual authors more?

People imagine poor author having their thing stolen rather than poor author that corporate takes IP from by contract agreement (and if you don't do that, you don't get the job), then abuses for 70+ years

Gastrick Bypass

Dammit, it's been 28 years and they still haven't implemented my favorite C++ extension proposal, and its birthday is coming in a couple days -- it would be so much better now with all the emojis in unicode:

Generalizing Overloading for C++2000

https://www.stroustrup.com/whitespace98.pdf


Chewing on lead paint and reading Ayn Rand is not how to learn how the world works either.

They are failing to meet there quotas of shooting innocent people in the face, so ICE is helping out.

To be fair, Kristi Noem shot the horse they rented, so there were a lot of expenses.

I've talked to some non-serious unity devs, like Peter Molyneux...

https://news.ycombinator.com/item?id=47110605

>1h 48m 06s, with arms spread out like Jesus H Christ on a crucifix: "Because we can dynamically put on ANY surface of the cube ANY image we like. So THAT's how we're going to surprise the world, is by giving clues about what's in the middle later on."

https://youtu.be/24AY4fJ66xA?t=6486

Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Moo!

https://www.gamedeveloper.com/design/the-i-curiosity-i-exper...

>"I'm jealous that [Molyneux] made a more boring clicking game than I did." -Ian Bogost

>"I also think Curiosity was brilliant and inspired. But that doesn't make it any less selfish or brazen. Curiosity was not an experiment. 'Experiment' is a rhetorical ruse meant to distract you from the fact that it's promotional." -Ian Bogost


Molyneux is obviously a well-known gamedev figure, but he's always been much more on the design side than programming side, as opposed to someone like Carmack or even J Blow. I wouldn't take his opinions on minutiae like coroutines as authoritative.

Lol. I met him at a Unity Conference in Amsterdam I think it was 2013? To be honest I was a bit star struck, but then I saw the scandal of that click click click cube... something about careful about meeting your heroes...

The Unity editor does not let you examine the state hidden in your closures or coroutines. (And the Mono debugger is a steaming pile of shit.)

Just put your state in visible instance variables of your objects, and then you will actually be able to see and even edit what state your program is in. Stop doing things that make debugging difficult and frustratingly opaque.


Use Rider or Visual Studio. Debugging coroutines should be easy. You just can't step over any yield points so you need to break after execution is resumed. It's mildly tedious but far from impossible.

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