Generally speaking, NBL will have to have a much greater focus on performance than so-called "scripting languages" have had in the past. I mean, if it's really the Next Big Thing, it'll have to run on mobile devices, game platforms, and all sorts of other hardware-constrained devices.
It sounds impossible, I know. But it's not. Those compiler writers are a tricky bunch, and they have decades of experience. A bunch of them got together and did a lot of head-scratching over NBL, and the result is going to perform quite nicely.
Generally speaking, NBL will have to have a much greater focus on performance than so-called "scripting languages" have had in the past. I mean, if it's really the Next Big Thing, it'll have to run on mobile devices, game platforms, and all sorts of other hardware-constrained devices. It sounds impossible, I know. But it's not. Those compiler writers are a tricky bunch, and they have decades of experience. A bunch of them got together and did a lot of head-scratching over NBL, and the result is going to perform quite nicely.