When you push it up to 1000ms per move, since the difference between 15 moves ahead and 16 moves ahead is so large, both engines end up making 15 moves ahead and win / lose about half the time, even though asm.js is visiting more nodes.
When you push it up to 1000ms per move, since the difference between 15 moves ahead and 16 moves ahead is so large, both engines end up making 15 moves ahead and win / lose about half the time, even though asm.js is visiting more nodes.