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Thanks. No, I've been using python/cython because I know it well already. I've considered learning a functional language though. So I'd be happy to get suggestions. Eg. I would choose a language that has a decent community as well as some good tools for drawing/pixel manipulation/3d modelling, depending on what's available (honestly I haven't researched it at all yet).


There's the diagrams package in Haskell for vector drawing:

http://projects.haskell.org/diagrams/gallery.html

Juicy pixels for raster manipulation:

https://github.com/Twinside/Juicy.Pixels

And gloss or haskell for mac as a processing kind of environment:

http://gloss.ouroborus.net/

http://haskellformac.com/ (http://learn.hfm.io/fractals.html)

There's an old comment thread from a year ago here:

https://www.reddit.com/r/haskell/comments/2naug0/haskell_as_...

I'd be interested to know what you think about the feasibility of using these tools to produce the kind of things you make :-)


Thanks a lot. This looks interesting. I'll definitely look into it. I don't think I'm qualified to say whether it is possible at this point, but my guess is that it is very possible!


I've been keeping an eye on http://thi.ng a toolset in Clojure /ClojureScript that Karsten Schmidt is developing

Karsten previously developed http://toxiclibs.org/ for Processing


You've probably seen my tweet already. The current draft of Creative Scala v2 can be found here: https://dl.dropboxusercontent.com/u/8669329/creative-scala.p...

The graphics library it uses is here: https://github.com/underscoreio/doodle

The source for Creative Scala is here: https://github.com/underscoreio/creative-scala

Would love to get your thoughts on this material.


Hi. Unfortunately I can't dive into this right now. But I'm bookmarking it! Scala sounds interesting to me.




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