Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
DSrcl
on Aug 13, 2017
|
parent
|
context
|
favorite
| on:
Hype or Not? Some Perspective on OpenAI’s DotA 2 B...
A lot of dota's mechanics is designed with the assumption that the player is human -- e.g. skills that can be programmed to be released perfectly but are hard for a human (even pro) to do so reliably (Shadow Fiend's raze is one of them).
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: