Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

A lot of dota's mechanics is designed with the assumption that the player is human -- e.g. skills that can be programmed to be released perfectly but are hard for a human (even pro) to do so reliably (Shadow Fiend's raze is one of them).


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: