Oh I'm sure they didn't ignore is, just that you're constrained to platforms that allow a side-channel mechanism to expose a11y and handle focus+navigation.
I haven't looked deeply at the HTML5 APIs but if you wanted to say port Flutter to HTML5 Canvas you may run into problems where you can't expose rich enough a11y primitives on something that was just meant to be a bitmap.
I haven't looked deeply at the HTML5 APIs but if you wanted to say port Flutter to HTML5 Canvas you may run into problems where you can't expose rich enough a11y primitives on something that was just meant to be a bitmap.