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> but I am also disappointed by an attitude that work is always just work and god forbid it ever intrude on life outside.

Fuck yeah it's "just work".

I want my employees and coworkers to be happy, healthy and well actualized so that when they're at work they're focused and giving it 100%. Plenty of hard business data there shows that when you make sure someone's time outside of work is well respected they'll perform much better on the job.

Burnout and turnover can have a brutal impact on an company/organization's ability to execute, the list goes on. You're also self-selecting for a workforce that has the flexibility, which means your viewpoint is a lot less diverse.

This is the same crunch bullshit I got fed before in that industry.



I've got a kid, wife, friends, and hobbies that I place very high value on. Can I do a few weeks of extra hours? No problem.


Yup, but that's a place of privilege that lets you do that.

What if you were a single dad?

What if you had an elder family member to take care of?

What if you were living paycheck to paycheck and had a second job to be able to make rent?

I've found some of the best teams I was on had a diverse set of people who bring their unique perspectives into the fold. Otherwise you could end up with a racist soap dispenser[1].

[1] https://www.youtube.com/watch?v=8PlUf30rvyA


You can imagine me to be as privileged as you wish if it helps your argument.

> What if you were a single dad? > What if you had an elder family member to take care of?

As I mentioned above, family takes priority. If your team is so immature that they feel resentful when another member can't work those two extra hours a day because their Dad is sick, you've got another set of problems.

> What if you were living paycheck to paycheck and had a second job to be able to make rent?

This is a bit of a stretch. We are limiting the scope of our discussion to workers in the game industry. If you need two jobs to make rent in this scenario, find a way to cut expenses.


Yeah, but how many people do you work with that have those types of commitments? How many people didn't participate in that crunch at all?

I'll hazard that the answer is low, because the industry self-selects for people who are willing to take abuse for 'prestige'. They take pride in it, just the same way you did.

> This is a bit of a stretch. We are limiting the scope of our discussion to workers in the game industry.

Yes, yes we are. My first job in the industry was $35k/hr as a dev and I've seen worse salaries for design or art.

Let me pose a question to you. How would you live in Seattle, on $35k/yr in a way that one accident/major expense wouldn't put you in a situation where you're living paycheck to paycheck? Keep in mind an average 1br apartment is ~$1800/mo[1] so you're going to be well over 50% income : housing ratio.

For that reason you have people who work second jobs or have other commitments to be able to make their rent.

[1] https://www.rentcafe.com/average-rent-market-trends/us/wa/se...


Let me reiterate, I am not advocating crunch. I am saying that it is a reasonable expectation for a high performing salaried position that a few weeks of extra hours over the course of a year is completely reasonable.

And $35k for a dev job? When was this, and if it was anytime even remotely recent why on earth did you accept? A new QA hire at my last job would've made more than that.

You don't live in Seattle proper if you are making $35k. Live in a suburb on the line. Don't have a car payment if you can avoid it. And to pull that income : housing ratio down get roommates. I have done this.

And frankly this is a pretty silly argument to make in a discussion around why game developers should unionize.




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