I feel if you're going to such lengths to approximate physical instruments..maybe just record physical instruments? Synths can do things that are unable to be done physically, so why not use them to that end? Although, I understand sometimes it's an aesthetic choice, having a poorly-approximated physical sound.
Because playing the violin is hard and emulating the thing is a different challenge. Of course, sequencing a violin track with just note on/off and velocity (i.e. with a keyboard) is a poor-approximation. Better controls and using automation can be transfered back to other sounds for example. It's serious fun at least. We say to play music, after all.
We're well beyond the era of "poorly approximated" virtual instrumentals. Most orchestration you hear nowadays is virtual and developers like Sample Modelling make stuff indistinguishable from the real thing
I'd much rather be able to just plug MIDI into a plug-in to get say a saxophone line for a song than having to buy a top tier saxophone, learn to play it in a perfectly soundproofed room with great microphone, DAC, ect.
> I'd much rather be able to just plug MIDI into a plug-in to get say a saxophone line for a song than having to buy a top tier saxophone, learn to play it in a perfectly soundproofed room with great microphone, DAC, ect.
You could also ask someone who already knows how to play the sax to do it for you, and use a midi based sax sound until you have the score perfected as a stopgap.