Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

If you've got a shader engine you could render real 3D. This is a very different approach.


Well the advantage of this approach is you get vector graphics, which you don't with a standard mesh based approach to 3d. That's why I was mentioning the signed distance field thing -- you can get the same style without z-fighting, plus you can do some interesting shape blending and stuff which allows for some interesting possibility.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: