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Submitted a clarifying description: https://github.com/metafizzy/zdog-docs/issues/4

> Zdog is a pseudo-3D Vector Art engine. You define your geometry using 3D splines and blobs, which render as 2D SVG shapes for any arbitrary perspective.

> For nerds—this simple translation is made possible by assuming an orthographic projection (where drawing 3D splines becomes trivially reducible to flat 2D splines—not so with perspective projection). More obvious, the occlusion-culling is achieved with a trivial drawing order or by hiding entire 2D primitives when appropriate.



Thanks so much!




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