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> This post assumes windows doesn't have problems with games.

It doesn't, but it does assume that game developers, and hardware/driver manufacturers all focus more resources on windows problems than they do Linux problems.

> One of the biggest is how you get input lag in borderless / windowed because you can't disable Windows 10's composition features like you could in 7.

Is this a common problem? I haven't heard about it.

> If you're in a scenario where 5fps matters enough

What is the actual difference for modern games now? I'm a few years out of date. E.g. this article is from 2017 (when the results were pretty abysmal). Things have likely improved a lot since, but I can't find a good article with modern titles. https://www.phoronix.com/scan.php?page=article&item=pascal-w...

Back then it looked like some games were at perf parity, but a lot of games being at 60-70% perf (i.e. more or less unplayable/unacceptable).



> Is this a common problem? I haven't heard about it.

Yep. It's known that since everything goes through Aero on Windows 10, if you need the absolute best response times you should play on exclusive full-screen. It's not significant for most people, but in FPS games specifically it's pretty easy to tell once you notice it.

> What is the actual difference for modern games now? I'm a few years out of date.

I can't give you anything except for anecdotes, but for what it's worth I noticed a significant improvement with DXVK on Final Fantasy XIV, where my old laptop could literally not play it acceptably on Windows and with DXVK I managed to achieve a stable 60fps on minimum settings.

Nowadays I have proper gaming hardware so I don't really look at fps anymore. As long as it's 60, it's good enough for me.




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