The same kind of people that adopt platform specific game engines like PhyreEngine, and sign console exclusives.
Apple engines are so bad that Cocos2D-x is basically a copy of their features, using C++ instead of Objective-C/Swift, one of the engines that Google and Microsoft give first class on their platform SDKs.
Not every game engine needs to be a bullet point list copy of Unreal capabilities.
And no I am not joking, contrary to many here, I had a past life in demoscene, been a former IGDA member, previous GDCE attendee (London and Cologne), have been inside a couple of known AAA publishers and have kept my contacts from them.
You're right. It seems like a weird way to build to me, but I can confess to that being a bias. Plenty of people do opt to build to platforms, & adopt narrower tech. Go everyone, whatever you use.
Apple engines are so bad that Cocos2D-x is basically a copy of their features, using C++ instead of Objective-C/Swift, one of the engines that Google and Microsoft give first class on their platform SDKs.
Not every game engine needs to be a bullet point list copy of Unreal capabilities.
And no I am not joking, contrary to many here, I had a past life in demoscene, been a former IGDA member, previous GDCE attendee (London and Cologne), have been inside a couple of known AAA publishers and have kept my contacts from them.