What do you find hard about setting up a WebRTC server? I hear from users they are able to spin up a Pion DataChannel server in 5 mins (including installing Go)
WebTransport isn’t going to be here soon though, I would be cautious in investing. Stuff like Congestion Control is still a big unknown [0] and we don’t have Datagrams everywhere.
I just starred it, it does seem like it'd alleviate a some of the pain. Another similar (more end to end) project I had come across is: geckos.io. This previous HN thread[1] discusses some of the (at least perceived) difficulty with using WebRTC as a "WebSockets but UDP" solution.
I'm not sure I follow the concern about congestion control. UDP doesn't have it either, presumably since if you're building an application that requires such latency sensitivity, you don't mind rolling your own congestion control algorithm that makes most sense given your application's specific needs, right? Pretty much all FPS games do this, as far as I understand.
WebTransport isn’t going to be here soon though, I would be cautious in investing. Stuff like Congestion Control is still a big unknown [0] and we don’t have Datagrams everywhere.
[0] https://github.com/w3c/webtransport/issues/168
[1] https://github.com/quicwg/datagram