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Wow, that's incredibly interesting!

My first reaction is how actor's faces look surprisingly like traditional caricatures that illustrators do -- e.g. shrinking foreheads and chins which are detail-light but keeping eyes and ears which are detail-heavy.

But my second thought is that the extreme jumpiness in frames occurs because each frame is processed separately. But if you considered each seam not to be a "jagged line" from point A on one edge to point B on the opposite edge of a single frame, but rather a "jagged plane" cutting through a series of frames -- all frames in a single shot -- you could eliminate the jumpiness entirely.

You might need to build a bit more flexibility into it to allow for discontinuities generated from object movement and camera panning, but I wonder if anyone's tried to do something like that?

Though I imagine it might be quite a lot of programming for a tool that might only ever be used as a kind of video filter for entertainment purposes -- I have a hard time imagining a cinematographer ever using it for serious purposes.



That's quite an insight!

Actually the authors of the seam carving paper went on to do just that [0]. From the abstract: "We present video retargeting using an improved seam carving operator. Instead of removing 1D seams from 2D images we remove 2D seam manifolds from 3D space-time volumes. To achieve this we replace the dynamic programming method of seam carving with graph cuts that are suitable for 3D volumes."

[0] https://faculty.idc.ac.il/arik/SCWeb/vidret/index.html


Son of a gun, this is why I love HN. Thank you! And it turns out the results are shockingly good, far better than I expected. They have demo videos at:

https://faculty.idc.ac.il/arik/SCWeb/vidret/results/video_re...

My favorite is:

Original: https://faculty.idc.ac.il/arik/SCWeb/vidret/results/videos/w...

Narrowed: https://faculty.idc.ac.il/arik/SCWeb/vidret/results/videos/w...

Widened: https://faculty.idc.ac.il/arik/SCWeb/vidret/results/videos/w...

Just wow.


Gladly! And yeah, the results really are quite good. This is why I like optimization problems - if you can formally capture what you want as an objective, and if you can find a way to optimize it, you can get surprisingly good results. Of course these are two very big IFs...


Interesting.


>You might need to build a bit more flexibility into it to allow for discontinuities generated from object movement and camera panning, but I wonder if anyone's tried to do something like that?

easier solution would probably be frame interpolation between the two seperate frames.




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