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>but one rarely loses one's job or family over Civilization, which is not true of gambling addiction.

debatable. Maybe not with Civ specifically, but I remember huge scares in the MMO days over some people literally playing themselves to death from malnourishment. In particular this was targeted towards dedicated gaming cafes in Korea from what I remember. Addiction can be just as deadly even if it "only costs $10/month"

I imagine it's more common than expected, mmo's have just become "more accepted" over time as it acclimated into society.



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