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Roblox will be looked back upon as the MS-DOS of metaverses, yet people go gaga over any vehicle you can make. They (mostly kids) spend an absurd amount of hours just jumping from one place to another to prove they can without falling. They spend real money just to turn their hat a new color. Entire genres of games and activities exist basically to just move around, jump on a few things, see numbers get bigger, and see things change colors.

With all that, I truly think yes... people absolutely will drive a car in VR.



People in tech, especially VCs, have this weird habit of seeing something simple (like music sharing, or Roblox) and instead of taking away the simplest lesson (people like free music, games are fun) they feel compelled to extrapolate some sort of vision of the future from it (people love P2P tech! Roblox isn’t just a bunch of games kids like, it’s a _metaverse_!) It’s certainly a fun job to have, massively overthinking everything all the time, but I’m not sure the results bear out.


The funniest part of this for me was Roblox changing all their mention of games to experiences earlier this year during the start of the Epic-Apple thing.


People already drive cars in VR, in multiplayer with force feedback steering wheels and chair based motion platforms with a fairly decent but not perfect simulation. My main gaming activity right now is flying WW2 aircraft in VR in big multiplayer fights.

This is one of the articles main points this decentralised universe of cool shit you can do already exists. The question is whether interoperability actually brings anything useful.




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