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It’s a useful list. I think some of the interaction design could do with updating though - things like disabling buttons without explanation and popping up modals for data entry are no longer universal UI toolkit tropes. Different interactions might be more idiomatic in different contexts and - while you’ll learn a lot by implementing these exactly as specified, in some cases it might be an uphill struggle - and the reason could be that the framework is trying to tell you to implement it another way.

So a second version of this challenge might be to implement the same capability, through a more native interaction idiom. Suspect much can be learned by doing it both ways.



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