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Now if they could just port playerglobal 11 to Javascript, we can run Molehill games in Canvas. Think how happy everyone will be to get that CPU-intensive Flash plugin out of their browser, when they find that now every website chews up 400% more processing power. A cynic might think they were promoting Javascript over AS3 so everyone would have to buy a round of newer, faster phones once these SVG animations start hitting the web.


You already have tools that do that, like http://jangaroo.net

Just for large project switching to an interpreted language like javascript with another layer of abstraction to emulate the flash API is too much of a performance hit.




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