... and if he were not in the perpetual-motion machine business taking a calm attitude wouldn't be a bad idea either. So logically it's not a very informative data point.
Nevertheless, I did watch him interviewed and give the real-time interactivity demo to an AU gamer mag a few months ago (I think it's still on Youtube).
I know a bit about the traditional polygon rendering pipeline and I was quite impressed with his response to his critics.
I'm reserving judgment since there are still big unanswered questions. But I would not expect him to be satisfying my curiosity with answers if his strategy is a legitimate attempt to develop the technology with a bigger partner (e.g. a console company or first-party studio).
As someone who knows more than 'a bit', I can tell you, it smells like snake oil from miles away. All the obvious signs are there: needlessly bashing existing tech, handwaving around very hard problems and demo videos that are staged to hide the obvious flaws from the untrained eye.
Plus, they've been hyping up the same tech for years now, with very little progress. People keep throwing the same criticisms at them, and they keep delivering very unimpressive responses.
If they've indeed scored $2 million of government grants already with this demo, as others allege, then it couldn't be more obvious: it's a zombie company designed to look impressive and leech off investor money, nothing more. It's centered around tech that has already been explored thoroughly by academia and industry, and we know where the practical problems lie in turning it into a viable game tech.
Nevertheless, I did watch him interviewed and give the real-time interactivity demo to an AU gamer mag a few months ago (I think it's still on Youtube).
I know a bit about the traditional polygon rendering pipeline and I was quite impressed with his response to his critics.
I'm reserving judgment since there are still big unanswered questions. But I would not expect him to be satisfying my curiosity with answers if his strategy is a legitimate attempt to develop the technology with a bigger partner (e.g. a console company or first-party studio).