there are a lot of ('fun' in community parlance) rough edges, but just getting food and drink down isn't too difficult and unlocks about as much of the rest of the game as you want
that is, figuring out or looking up-
- how to get a small farm plot going ('plump helmet' is the staple food)
- how to brew drinks at a still (set it to repeat- brew-able plants will be used indiscriminately, generally plumphelmets, and seeds will be left behind for planting)
from there, you'll start to see messages about (cancelling the brew job due to) needing more barrels/rock pots, which aren't difficult, neither are beds and mugs, which you'll see dwarfs complaining about
oh and you'll obviously want to set up stockpiles, which will keep your workshops from getting all cluttered...
anyway, the new game-start options make it easy to turn off attackers, which should ease fortress-management enough to figure out any other features you want to work on:
-centralized job management with a 'manager' and an office, which will also let you schedule jobs to occur as needs arise
-getting charcoal and ores for forging is of course a big one
hopefully the new interface makes it even easier to see what is going wrong, things that you can get a head-start on the next time you start a fortress
that is, figuring out or looking up-
- how to get a small farm plot going ('plump helmet' is the staple food)
- how to brew drinks at a still (set it to repeat- brew-able plants will be used indiscriminately, generally plumphelmets, and seeds will be left behind for planting)
from there, you'll start to see messages about (cancelling the brew job due to) needing more barrels/rock pots, which aren't difficult, neither are beds and mugs, which you'll see dwarfs complaining about
oh and you'll obviously want to set up stockpiles, which will keep your workshops from getting all cluttered...
anyway, the new game-start options make it easy to turn off attackers, which should ease fortress-management enough to figure out any other features you want to work on:
-centralized job management with a 'manager' and an office, which will also let you schedule jobs to occur as needs arise
-getting charcoal and ores for forging is of course a big one
hopefully the new interface makes it even easier to see what is going wrong, things that you can get a head-start on the next time you start a fortress