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What were you trying that allowed you to get the hang of it? Also were there any online resources that helped?


Wrote 3D games and simulations. That forced me to go through the full pipeline end to end.

Also UC Davis professor Key Joy's Computer Graphics course [1] is the best intro course on 3D graphics programming, covering many key concepts and math. I found it better than any other courses from MIT/Berkeley/CMU/etc. It doesn't have some of the newer techniques in recent years but is still very much relevant and forms the foundational knowledge to level up.

[1] https://www.youtube.com/watch?v=01YSK5gIEYQ&list=PL_w_qWAQZt...




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