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The .kkreiger devs really showed how far you can go to reduce download size:

https://en.wikipedia.org/wiki/.kkrieger

https://www.youtube.com/watch?v=ya_MUKc343U

It is dated, but looks pretty good by 2004 standards.



Note that one of the .kkreiger devs (ryg aka Fabian Giesen) works at Epic Game Tools on the Oodle compressors mentioned in OP's post.


While I'm all for reducing download sizes, perhaps lekktor[1] is a bridge too far.

[1]: https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for...


Sure. Focus on the procedural textures and see where that gets you.




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