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Just to reiterate on this point: Pretty much every Vulkan game on Windows forgoes using Vulkan Swapchains in favor of presenting from compute and using native DXGI Swapchains. If you are shipping a production quality game or application, you really want to use the platforms native APIs to get the full capabilities.


Interesting, like which games? I know RDR2 uses normal Vulkan swapchains.




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