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All fair points. However, I was taking issue specifically with the claim that the "Gaming industry is mostly using DirectX or Gnm/PSSL".

It would be hard to quantify exactly how much of it is using OpenGL, as a percentage.

However, for a very rough upper bound I quickly looked up these:

* Mobile gaming apparently makes 52% of the entire gaming market in 2023

* Android is 78% of mobile gaming

That could mean OpenGL makes up to 40% of the entire gaming market just from Android.

Although I have no idea what percentage of Android games use OpenGL and wouldn't know how to look that up. I also don't know how accurate those percentages are. I got them from brief Google queries and got both the 52% and 78% figures from the featured snippet.

But even if that 40% is much too high, we still need to add switch and PC games and I would find a figure of 30% of the gaming industry using openGL to be believable. That would put OpenGL as the largest API which I didn't expect, even as a possibility.



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