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The GUI is made with Qt, for which the preferred programming language is C++. So that could be one reason already. There are a lot of bindings listed for Rust in the Qt docs [1] though, but they will always be a subpar experience compared to the first-class support for C++ in Qt.

[1]: https://wiki.qt.io/Language_Bindings



Yeah and the main editing component is Scintilla, also C++.




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