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A crash of an actor in BEAM is incomparable to a crash of a video game.


Is it? Is there no reasonable case where you have a subsystem in a game crash, then restart itself? Unless I'm mistaken, I've experienced this myself in video games more than once. Anything beats a full crash with a pointless error message.


I feel like a lot of people of HN think making a game is like making a web service or a GUI application. Yes, this behavior is used in video games sometimes, "restart itself" often means reloading a save file or something similar.


But if your video game uses a DSL for actors then you can do it in the DSL, which avoids special arbitrary bug-hiding behavior.




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