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This is a huge thing.

Way too many internal teams build their tooling "too well", to a point where it could be a separate startup product in itself with a tiny amount of extra work.

Like game companies writing their own engine and ending up as a game engine company eventually =)



>Like game companies writing their own engine and ending up as a game engine company eventually =)

This used to be standard.

PS1 and PS2 was coded in Assembly basically. No OS. All games had "drivers" in them. There was only renderware as a ready-made engine. Every Final Fantasy game was a new engine, FFX and FFXII are 2 very different engines. Bespoke only for that game. And beautiful. Same with RE4. Same with God of War 1 and 2. Unbelievable. Same with xbox and gamecube. Even in the 365 era, the Halo games were its own engine.

Look back at the dark Unreal 3 period 2006-2010. Most UE3 games looked like shit. A brown bloomy mess.




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