Making a computer have a 50% score against a 1300-rated human is way easier than making it play like a 1300-rated human.
For the former, you can take a top-of-the-line program and have it flip a coin in every game whether to make a random move every move or not.
Making a computer have a 50% score against a 1300-rated human is way easier than making it play like a 1300-rated human.
For the former, you can take a top-of-the-line program and have it flip a coin in every game whether to make a random move every move or not.