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Interesting take!

Both of your pic examples are wrong though. That digital clock does show seconds and the London clock has its minute hand in between minute mark - showing progres between minute mark if you look closely. This is the same for all analogue clocks.



I’m ready for the rebuttal post: “different clocks have different approaches to conveying information about seconds within a minute” which uses the same photos as examples.


>That digital clock does show seconds

It most certainly does not.

I see HH:MM, temperature in Celsius, humidity in percent, alarm status, alarm time, day of the week, and DD/MM. None of those are seconds. It is a truncating digital clock that rounds down.

>the London clock has its minute hand in between minute mark - showing progres between minute mark if you look closely.

"If you look closely" isn't really how analog clocks work in practice. Without a second hand, the limits of human vision prevent us from fully calculating the time between minutes, as each second only represents a 0.1° change in angle of the minute hand, and most mechanical analog clocks aren't designed for the minute hand to move perfectly linearly between minutes.


No my digital clock doesn't show seconds. As for the london one, I was actually wondering about that! I know it depends, because some analog clocks work like digital one and snap to the next minute by discrete increments.


Most analog (really, with a geared mechanism) clocks do not "snap" on exact minutes but slowly drive toward them (because that's simpler and thus cheaper).


Analog Clock movements with second hands! The seconds hand is rarely smooth, we want the tick, but the minute hand and hour hands are smooth.


Except those of us (like my SO) who are bothered by the ticking sound at the edge of audibility, and prefer smooth seconds motion.


Unless it's an old AC-motor clock


All escapement driven clocks are discrete.


This is true unless you look at something like a Seiko Spring Drive, which has a completely smooth second hand sweep, although it’s not entirely mechanical (and maybe only watch nerds care about this)

https://www.hodinkee.com/articles/does-spring-drive-have-an-...


Pedantically, only above second granularities. They're continuous between second hand sweep movements at subsecond ones, no? I mean, there's no point on the watch that the second hand doesn't "hit" at some point, however small.

Or am I wrong that "intermittent, jerky, continuity is still continuity"?


Well it depends on the interval. Taken to the limit, this would be a very nerdy way to rediscover calculus.


Not all analogue clocks smoothly move the minute hand to show progress in the current minute. Many of them tick over, truncating the information to the minute like what digital clocks do.


I have never seen a round clock with hands that ticks over a minute! And I look at clocks. Most that have second hands tick over seconds, though.

Where do you live?


In movies when the villain has placed the hero in the mechanism of a clock-tower, the minute hand seems to always tick over a minute. I don't recall ever seeing it in real-life, but I don't look at clocks in clock-towers that often.


I have a round analog clock with a particularly strange arrangement: it has a second hand (that ticks every second), and it has a minute hand that only moves every fifteen seconds.

(It's a radio-controlled clock: it has the second and minute hand on separate motors presumably because syncing to the actual time if there were only a motor for the second hand like a conventional analog clock would take too long (and probably make determining position more complicated). There is no independent motor for the hour hand, so it does have to roll the minute hand around to move that one.)


I see these clocks often in railway stations (I live in India). There is no seconds hand. The minute and hour hands move in clicks, not smoothly like most clocks.


The clocks in German railway stations have second hands which 'click'. It's particulary fun how the seconds hand runs slightly fast so that it can pause on the minute, waiting momentarily for a synchronization pulse:

https://www.youtube.com/watch?v=wMSBJzN35u0

Swiss stations are similar but have contiuously moving second hands. I could have sworn this clock characteristic was indeed called 'Swiss motion' but I can't find any such reference on the Web...


There’s some very neat designs that only tick the minute hand once per minute, as it’s significantly more power efficient to do so. You just power the hand once per minute, as opposed to continuously driving the hand in small increments.


Maybe; I think of analog clocks as ones with an analog, continuous mechanism. As such they happen to use a sweep hand display.

Quartz and the like CAN also use non-digital displays, but I wouldn't consider them analog timekeepers.


Quartz is an analog mechanism like a pendulum. It doesn't stop at each cycle.


Quartz crystals are inherently digital, where the quartz crystal itself oscilates at a stable rate, 32,768 Hz in most timepieces.

That's counted by a digital accumulator, and a one-second advance occurs every 32,768 cycles.

The display of a quartz timepiece may be digital (as in a liquid crystal display, or any other discrete display), or analogue, as with a watch or clock with hands. But the underlying timekeeping is digital at its heart.

(One might make a similar argument for a pendulum- or spring-driven clock mechanism, with discrete periodic movements, or for an hourglass (discrete sand particles flowing through an orifice) though the more variable physical process tends to argue against this.)


There is very little that is "digital" about the crystal itself. Tuned oscillation is analog.

The accumulator attached to it is digital, but it only has to be that way because it's so hard to make gears that tiny. If quartz was slower you could use the signal to directly drive a gear and have nothing digital in the entire timepiece.


Digital in the sense that there's a set of discrete countable events.

Contrast with several other timekeeping systems: water clocks, hourglasses (sand glasses), sundials or astronomical observations (ultimately the definitive reference), in which periodic processes or entropic gradients serve as analogues to the passage of time.

Modern atomic clocks are also to my mind inherently digital or quantum, where counts of discrete events are tallied.

The discussion of DAC/ADC conversion process has some merits, but to me, thinking of ideas as interfaces, and as models of reality, "digital" fits far better than "analogue" in this case. Particularly as you'll find that same DAC/ADC process in what we manifestly call digital computers or digital memory/storage systems, where some other-than-discretely-varying signal is nonetheless abstracted to 1s and 0s.

As occurs when tallying quartz crystal oscillations in a timepiece.


That defines any clockwork clock as digital rather than analog and I think at that point the definition you're using needs to be rejected.


I'd noted that in my initial comment.

The counterargument is that whilst the escapement of a spring-driven or pendulum clock is in a sense digital (as, for that matter, was a Jaquard loom's card-based governor), the driving mechanism (gravity weights, spring) isn't. But then, quartz-crystal clocks utilise a battery....

Again: ideas are interfaces, ways we get a grasp and shared understanding of reality, and are models of that reality. To that extent, all definitions are both arbitrary and flexible, but ultimately are governed by their utility.

Again: quartz crystal movements involve a manifestly digital accumulator which drives a display (character-based or analogue hands) based on accumulated ticks. The ticks are digital, a sequence of accumulated 1s and 0s, and are interpreted by logic rather than mechanism.

(Yes, logic itself can be mechanically implemented, but it remains a mechanical implementation of logic rather than a purely mechanical process.)

Escapement mechanisms lack such an accumulator, but rather utilise gears and cogs to match the movement's oscillation to the desired movement of hands on the display. That entire process is analogous of time, and hence, and analogue movement.


> I'd noted that in my initial comment.

You said they "might" be in the same category and sounded unconvinced. Now that you're insisting on an expansive definition of digital, I'm addressing the problems it causes more directly.

> To that extent, all definitions are both arbitrary and flexible, but ultimately are governed by their utility.

And the utility of the term depends on clockwork clocks not being digital.

> (Yes, logic itself can be mechanically implemented, but it remains a mechanical implementation of logic rather than a purely mechanical process.)

Gears are a mechanical implementation of logic. If you make a distinction here, it puts clockwork clocks on the wrong side.

The logic here is just a divider. The same thing the gears already do in a clock.

Also you didn't really address one of my points, but I think it was an important one. If quartz crystals had a slower frequency, you could easily use them to directly push gears like a pendulum does. Since you're so focused on the crystal itself as being digital, would you call that a digital clock?


First: I appreciate your pressing your points, as it's helpful for me to clarify my own reasoning. This hinges on a few points, and again the sense of ideas as interfaces / models is key for me. I'm less a believer in truth than of pragmatism of ideas, something I've been delving into through history of philosophy for a number of years now. And it's the utility of dividing systems into analogue vs. digital which seems key.

And again, this allows for differences and distinctions, one of which is your view, which again I find less useful and clear. That is, crystal-driven timepieces strike me as more usefully considered as digital rather than analogue.

On the distinction between a mechanically-implemented logic vs. an electronically implemented one: the degree is largely of complexity, scale, and speed, but in general once you've ventured into the electronic domain, it becomes infeasible to provide a comparable utility or function by mechanical means. We've tried mechanical digital calculators and computers. We've abandoned them on account of cost, slowness, unreliability, size, and power consumption. Mechanical systems cost too much, ran too slowly, broke down too often, and simply could not scale in the way that semiconductor-based systems could.

To the extent that a mechanical function (say, a mulitiplier gear) represents a pure logical function, we can abstract that functioning from the gear itself, much as writing conveys meaning independent of medium.

It's less possible to divorce the mechanical functioning of such a system from its inherent parts: their materials, mass, size, and the like. If we look at purely mechanical systems, they're very tightly linked to the inherent material constituents in a way that pure digital logic isn't. Let me give two examples.

The printing press (as a mechanical system, I'm not arguing its digital attributes if any) saw a profound development over the course of the 19th century. At the beginning of same, it was little evolved from Gutenberg's early adapted wine press, and with skilled operators might produce ~120 impressions an hour, a sheet every 30 seconds. Converting from a wood to a cast-iron frame roughly doubled that. Further developments: electrical power, cylindrical plates, web-based paper feed, increased that by the end of the century to one million impressions per hour, four orders of magnitude faster. That is, the function and capability of the machine was intrinsically bounded by materials (and power sources and paper characterstics, etc., etc.) from which it was constructed. Taking this further, modern Web servers / application servers are capable of millions of requests per second, another three orders of magnitude faster.

(In general, only one or two orders of magnitude is a fundamental revolution in capabilities: walking (5 kph) to bicycle (32 kph) to automobile (130 kph) to jet airliner (1000 kph) are separated by roughly 1.5 -- 2.5 orders of magnitude, with the largest step (e^2.2) being between the first two.)

Of digital systems, the unrelatedness to fundamental materials is probably best exemplified by virtualisation. That is, we see tremendous adoption of entirely virtualised systems in which the basic logic functions occur entirely independently of the underlying hardware implementation. A digital watch can fundamentally be implemented entirely in software, in ways that I'll venture a hardware watch cannot be. Though here again we trip up on my ideas / language / models distinction: is modelling a hardware system in software the same as emulation? I'm ... going to stick with "no", Because Reasons, though I'll acknowledge the question, though a large part would be that a model is a simplification of the reference system, whilst emulation is a complete functional equivalence.

Similarly, we can run identical software on entirely different CPU architectures, command sets, and semiconductor substrates with few if any practical considerations. Operation is divorced from hardware.

Keep in mind that the function of a transistor itself is equivalent to that of a gate or valve: a small controlling input leads to a large controlled input, and indeed these are often called gates or valves in the field / historically. There have been mechanical and hydraulic computers of limited capabilities. But again, moving from mechanical to electronic components

I'm not arguing that gears aren't capable of logic. I am arguing that gear-based logics severely restrict the capabilities and increase the physicality and physical constraints in ways in ways which fundamentally differ from those of purely electronic systems, and are best considered "analogue".

There's also the point that gears ... rotate continuously, rather than discretely. We can modify that (e.g., with cams or similar designs), but there's still that continous rotational motion at core.


> I'm not arguing that gears aren't capable of logic. I am arguing that gear-based logics severely restrict the capabilities and increase the physicality and physical constraints in ways in ways which fundamentally differ from those of purely electronic systems, and are best considered "analogue".

But the only electronic part you actually need is a toggle (well, a handful of them in series). That doesn't increase your capabilities beyond gears, except that you can pick up a faster signal (and then the only thing you can do with it is slow it back down).

> A digital watch can fundamentally be implemented entirely in software, in ways that I'll venture a hardware watch cannot be.

If you say hardware can't truly be represented, then neither can the quartz crystal, and I would argue that output hardware can't truly be represented either. So the two things you're doing entirely in software are the conversion from 32kHz down to 1Hz, and the conversion from 1Hz to a series of digits.

But the type of watch we're talking about doesn't have a digits display so discard that.

Now the only thing you're doing in software is dividing by 2 a few times, maybe also dividing by 60. That's not beyond the capabilities of a simple mechanical system. There's no need to have "software" involved either. "Software" is orders of magnitude more complex than dividing by 2.

Or, another way to look at things: A watch just like a quartz watch can be implemented completely in hardware, if you put in a """crystal""" that wiggles at 8Hz instead of 32768Hz.

I see your point about speed being a meaningful difference in many areas, but in this case the only thing done at high speed is slow it back down.

> There's also the point that gears ... rotate continuously, rather than discretely. We can modify that (e.g., with cams or similar designs), but there's still that continous rotational motion at core.

The gears right at the core of a mechanical clock are moving in pulses. It's not very far off from what the transistors or vacuum tubes would be doing.


I think we've exhausted the argument. Again, appreciated.


I guess I would also appreciate the conversation if you had ever addressed my argument about attaching gears to a slower crystal, especially since that was in my very first very short comment. As is, I'm kind of annoyed.

Overall, I think the things you're saying about the expressiveness and power of digital logic are valid, but I don't think they really apply here when the logic is so minimal and could in theory be removed entirely.


I didn't touch that one for a few reasons, mostly addressed to exhaustion above, viz: mechanical timepieces tend to be based on a regulated entropic source (watchspring, weights). It's not clear to me that a slow resonance oscillator would effectively couple to gearing, and I'm very far from enough of a watch/clock nerd to think of how this might be done or whether there are any current or historical examples of same. Basically: if you had a pure resonator, then a mechanical coupling seems to me very likely to degrade its regularity beyond use in timekeeping. An escapement design is preferable, and again, that's an inherently analogue mechanism.

I can find no examples of an acoustically-based mechanical timekeeping mechanism. If you're aware of any I'd be interested in seeing them.

I can also remember when mechanical stopwatches were still A Thing, used in sport timing when I was a wee'un. I suspect that these were the highest-precision timepieces reasonably mass-produced (and likely expensive nonetheless), and they could reach 1/10th second accuracy. Far cheaper digital stopwatches came available shortly after, were less expensive, and had 1/100th s accuracy. They could easily have recorded to greater accuracy but the limits of human perception and reaction would have made that redundant.

Current prices seem to range from ~US25 to ~$150 for mechanical stopwatches, versus ~$2 to $20 for digital electronic stopwatches, going off Amazon.

Even now, timed events are generally only measured and judged to 1/100th of a second, given that unavoidable variances (e.g., in track or lane length for track or swimming events, or course lengths for others) would introduce variability not strictly addressed by an athlete's capability.


The quartz crystal itself is an analog component which resonates at some specific frequency. The crystal is placed within a feedback circuit to create a stable, sinusoidal oscillation; the analog sinusoid is then converted into digital pulses to be counted.

It's the same principle as a "pendulum- or spring-driven clock mechanism, with discrete periodic movements"; just on a microscopic scale -- you're taking an analog physical system which naturally resonates at some specific frequency, and then converting the continuous motion of the system into discrete pulses.


I've expanded my reasoning in this thread, if you're interested:

<https://news.ycombinator.com/item?id=42621419>


While automatic quartz watches do exist[1], “generally, some form of digital logic counts the cycles of this signal”[2], to the point of becoming a synonym.

[1]: https://en.m.wikipedia.org/wiki/Automatic_quartz

[2]: https://en.m.wikipedia.org/wiki/Quartz_clock


Almost every clock based on mechanical escapement stops hands on each beat. That is where the ticking noise of classic mechanical movement comes from. For quartz clocks, smooth sweeping hands is a premium feature and I'm not sure are even those truly continuous motion or just higher frequency.


Quartz is an analog mechanism, but AFAIK it's always read/used digitally.


No. Most analog wrist watches use a quartz mechanism.


The output of the quartz oscillator is a high frequency electrical signal which is read by a digital frequency divider then fed back into a motor.

> The data line output from such a quartz resonator goes high and low 32768 times a second. This is fed into a flip-flop (which is essentially two transistors with a bit of cross-connection) which changes from low to high, or vice versa, whenever the line from the crystal goes from high to low. The output from that is fed into a second flip-flop, and so on through a chain of 15 flip-flops, each of which acts as an effective power of 2 frequency divider by dividing the frequency of the input signal by 2. The result is a 15-bit binary digital counter driven by the frequency that will overflow once per second, creating a digital pulse once per second.

https://en.wikipedia.org/wiki/Quartz_clock


Vaguely related: I don't think people are being taught how to read analog clock faces nearly as much anymore, and apparently phrases like "quarter past ten" are becoming, so to speak, anachronisms.


Technology Connections did it:

https://m.youtube.com/watch?v=NeopkvAP-ag

Bonus on analog vs digital mechanism in flip clocks:

https://m.youtube.com/watch?v=ZArBfxaPzD8


The only one that I know of as being an anachronism is saying "quarter of" or similar. At one point people decided that 'of' meant 'to' and after a while we forgot that because it was stupid. People still say quarter past though.


My teenage daughter needs me to explain it to her every time I say either "quarter past" or "quarter to"


past and to are pretty self explanatory if you know English at all.


Also vaguely related, I've come to realize some people find metric measurements easier than feet and inches.

I find the fractions simpler. Need a half of that half? Just double the denominator.

My wife would seemingly rather keep counting .1 centimeters.

The same applies with clocks. It's easier for me to rough out how long I have if I just chop the face into fractions vs mental arithmetic, as brutal as that sounds. What do you mean this guy can't divide 30 in half?


Romans were using both : "metric/decimal" for numbers, but "imperial/dozenal" for fractions :

https://en.m.wikipedia.org/wiki/Roman_abacus

(Base 12x5=60 was of course used by their Babylonian predecessors.)


If only we were a species with six fingers per hand.


But 15 minutes is a quarter of an hour regardless of whether you are using an analog or a digital clock to read the time.


The spatial representation on an analogue clockface is far more evident. Each 15 minute interval sweeps out a quarter of the face with the minute hand.


I don't thing a spatial representation is any more necessary here than it is for referring to 25 cents as a quarter of a dollar.


a "quarter" means 1/4th -- it's a "quarter" turn of rotation on a physical clock, but 60/4 is always 15.

or were you making the distinction between "quarter past" and "quarter after", because I'd agree that the former is a lot less common.


I'm not sure, but either way, "it's a quarter past 6" has gotten me blank stares.


In Germany, that would be quarter 7, which means either the quarter in the 7th hour or the 7th time that a quarter has passed since the hour, which is of course that same. (Unless you are in a part, that got conquered by the US after 2WW, which now uses "English time".)


Public schools here in suburban Boston MA still teach analog first.


So do the public schools here, and we have 3 analog clocks in my house, but 3/4 of my children cannot read an analog clock, and 2/4 of them do not understand me when I say "quarter past" or "quarter to" no matter how many times I explain it.


Don't kids know how to tell the time before they go to school?


Mine did. Most don't.


This is regional. US never used quarters afaik.


What do you mean? People in the US routinely use "quarter after" and "quarter to" when telling time.


No, its absolutely widespread that they do.

You can confirm this by searching "quarter past" at any significant US website, e.g., the NY Times:

<https://duckduckgo.com/?q=site%3Anytimes.com+%22quarter+past>

"Quarter of" or "quarter to" are less frequent, but can be found and heard.


I've only ever lived in NE USA, but I have traveled, and I definitely don't think it's regional.

Generational though, sure.


Oh yes, I grew saying "quarter past four." Probably don't anymore, but it was definitely in the vernacular in the US in years past.


Yes. Though analog second hands often "tick" the seconds. (Some move the second hand smoothly.)


I feel you're missing the elephant in the room with the clock observation:

Time is a cube, not a cuboid.


This is why analog clocks are superior to digital




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