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Thanks to the success of The Witcher 3, I wouldn't call CDPR an indie dev anymore. I'm sure porting that game wasn't easy, but it had a well resourced studio behind it. Not all games can even make the tradeoffs that were necessary for it to work, though. Factorio, a 2D game, also made by a pretty competent but still indie developer, was ported to the Switch, but its expansion pack Space Age couldn't be.


I agree with all of your points, but they dont merit a logical conclusion of "therefore the switch was a weak console"


Sorry, I only meant that the hardware was weak. As a product, the Switch was an overwhelming success, and I don't really think Nintendo made a mistake by choosing weaker hardware at the time. However, it's 9 years later and things are different now. The new platform should try to be more accommodating for ports IMO and the issues with the original are just backdrop.




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