> but the primary business reason game consoles are locked town is to make it harder to play unlicensed commercial games on them.
Which is user-hostile. The user bought the hardware, so they should be allowed to play whatever they please. Hiding the true cost of the hardware by inflating game prices using licensing fees is monopolistic and an attempt at misleading the consumer.
This is the exact same business model as printer companies reducing the price of printers by inflating the price of printer cartridges and locking down the ability to use third-party ones. It is unbelievable to see people on a site called "Hacker News" defending that business model.
> The notion that consumers shouldn't be allowed to make decisions that are different than your own... THAT is user hostile.
Having the choice is fine, but if there's no way to opt-out then it's not a choice. While far from perfect the Xbox One is a good example of the video game platform that offers an opt-out. And it works, it is one of the most secure gaming consoles on the market and yet it still offers consumers the ability to create their own game software for it.
> Hiding the true cost of the hardware by inflating game prices using licensing fees is monopolistic and an attempt at misleading the consumer
R&D is undertaken with the expectation of future reward, often including licensing fees. However, if we consider component and manufacturing costs, those have always been included in the price of the Nintendo Switch. Even the disc-based PS5 became profitable by that metric after 8 months, during a global pandemic with supply chain shocks.
Most of the time people aren't stupid, if they care about where they are spending their money they aren't buying devices on the split of a second and complaining later.
People aren't stupid but there is no way to escape this bussiness model unless you go to PC. And the PC is only begrudgingly still an open platform. If something is ever going to successfully replace the PC it will be a walled garden as well.
I am appalled by how easily people dismiss the importance of open platforms as insecure and inconvenient. How will people ever learn technical skills if all the technology they own is locked down and glued shut?
Which is user-hostile. The user bought the hardware, so they should be allowed to play whatever they please. Hiding the true cost of the hardware by inflating game prices using licensing fees is monopolistic and an attempt at misleading the consumer.
This is the exact same business model as printer companies reducing the price of printers by inflating the price of printer cartridges and locking down the ability to use third-party ones. It is unbelievable to see people on a site called "Hacker News" defending that business model.