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gafferongames
11 months ago
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SpacetimeDB
No thanks! Here are my thoughts. Focus on making your game fun and profitable for your company. Nothing else matters.
cloutiertyler
11 months ago
[–]
Ah you mean like implementing UDP and supporting complex lag masking netcode before we have to?
gafferongames
11 months ago
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If a game has no players, does it really matter if it's networked with UDP or TCP?
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