Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Probably a little nostalgia. The SMS sound chip is one of the cheapest and most primitive jellybean sound chip of the era (only 3 square waves, noise and no envelope generator either). That isn’t to say appreciating the art of doing more with less isn’t valid. It’s sort of like a MS Paint type of thing though.


I agree. I had an SMS growing up and always noticed the music sounded "cheaper" than the NES, almost childish. I think it really was just the square waves making everything sound the same. The NES had more interesting output with its triangle and sawtooth wave output and it gave it more edge and character.


It may not have had a sawtooth but it did have the DMC (sample channel) which although very quirky could create a lot of variety - and used melodically to give you, for instance, a sampled bass - or drums - or an orchestral hit!


Ooh yeah, the DMC must've been used in the Super Mario 3 soundtrack. I remember the steel drums (?) in that sounded so good for an 8-bit game.


Yes, that steel pan sound would have been done with the DMC!


The NES' own sound chip didn't have a sawtooth channel, but some games had an onboard sound chip that added one, like Konami's VRC6: https://www.nesdev.org/wiki/VRC6_audio


The Japanese Mark III had an available Yamaha FM expansion kit that could sound pretty great. US-based gamers couldn't listen to the soundtracks at the time, but emulators and whatnot make it possible to experience today.




Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: