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Okay, but unless you choose to download the Windows executable, compiling from source is very difficult. Many people won't accept the Snap option on an otherwise open-source platform.

This project improves on SolveSpace, but it does this by requiring dozens of mutually conflicting libraries. I create CAD videos, but for my students I decided against this project after seeing how difficult it was to compile.

A FlatPak installer might help with this installation issue.

Again, the Windows executable gets around these issues, for people still willing to put up with Windows.




Second reply -- if anyone wants to run Dune3D, flatpak or compiled, they must set this flag in advance:

export GDK_DEBUG="gl-prefer-gl"

I discovered this while trying out the compiled version (it's essential for the program to run at all), and for some reason I thought the FlatPak install would have done away with this oddity.

Again, because my students aren't necessarily techies, this kind of hacking shouldn't exist in a program released to mere mortals.

But thanks again for alerting me to this release version.


Thanks -- I missed this. If it pans out, it might get me to shift away from SolveSpace, which has a few perpetually annoying quirks.


took me two commands to get binary on osx. (i had brew already)

brew install ... and ./scripts/build_macos.sh

For windows instructions look equally trivial.


Even an AppImage would be great.




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