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Who is the target user for GIMP? Professionals are almost all heavily invested in Adobe and it's interface is much too hard for a casual user?


We use it at the agency I work at. The developers all use Linux (2 as 'main os', 2 via VMs on their windows 7 & os x boxes). We use GIMP to take what are finished designs produced in Photoshop CS6 & CS3 and make the assets for our sites and applications out of it from the designers exported PNGs.

One of us (the windows user) has a copy of CS6 which if needs be he can use to make any minor amends before exporting out PNGs etc. If a designer has forgotten to export out a certain layer on it's own too - that sorta thing. For everything that _we_ need to do - (eg cropping out, making sprites, minor color amends, some blending) it is absolutely perfect and just as good as Adobes offering in that regard.

I would go so far as to say the selection tools are actually _much better_ than in photoshop. I find selection transformation a lot more intuitive and easier to do in Gimp.

As an added bonus we've saved ourselves at least £3,000 at last count on license fees. I have also found as a side affect that because we can't open the PSDs there and then (usually), we're more likely to get totally complete assets from the design team that we can get to work with. Beforehand we'd just get dumped on with several PSDs as is.

We have applied a similar workflow when it comes to office documents too - making heavy use of Libreoffice for all but a few users that really do need to edit and send out docx "exactly".

Finally, for what it's worth I have never seen the big deal about it's UI either. It follows the same sort of paradigms as many graphics tools so I've never saw that as a barrier to use. I appreciate you aren't suggesting this at all, I always saw the "Gimp is for amateurs or is rubbish compared to Photoshop" argument as arrogance or snobbery. Especially in office environments - I think (some) people associate the cost of the PS license with a validation of their skill.


For an agency this seems insane. Saving £3,000 seems like nothing, it's like a professional photographer buying a point & shoot camera for a pro job. Incompatibility with clients and numerous other inadequacies of GIMP would make saving Adobe licensing fees seem like a really bad business decision to me.

I can't imagine any designer I know joining a design agency that didn't provide professional tools, which in today's world means a fast Mac, a big cinema display and the Adobe CS.


Whoa, slow down a bit. They're not talking about taking Photoshop away from designers.

The developers are using GIMP to do simple cropping and amendments to prepared images. GIMP works just as well as Photoshop for this simple use case. In fact, the post says that they find it better than Photoshop in some regards. Furthermore, some of the developers are using Linux, on which Photoshop is not available.

So, given that they're using a tool that works for them, that they like, and that runs on their choice of operating system, what's insane about that?

From what the post implies, the designers are still using Photoshop. They're the ones who need it - or think they need it - or are used to it and happy and productive with it, which is perhaps the most important consideration.


Photoshop's PNG export is inferior. It should be one of the best things it can do given the popularity of it for web design. Whatever tinypng.org is doing both PS and GIMP need it badly.

Also, there are things like creating seamless textures, tiling them that is easier in GIMP. Animated gif import / export is pretty easy to do too. If only GIMP could do smart object work and live layer styling, I'd be all over it. But I do use it as a professional designer / developer for specific use cases. Another designer and I had a discussion. Basically since CS2, there hasn't been a valid reason to upgrade Photoshop really other than gimmicky stuff.


I used GIMP the same way up until recently. It worked for me, but switching to Photoshop has sped up a ton of common workflow -- slicing an image, turning on and off groups of layers, and similar. Also I've found that some small tweak to the PSD is almost inevitably needed, and it's worth the cost of Photoshop not to have to wait for an updated design from someone else.

I don't want to just hate on open-source graphics software - a lot of amazing work has gone into GIMP, it had fun things like content-aware resizing before Photoshop did, but Adobe has 1000X the resources to invest in usability and they've used those resources well.


In 2.8 at least, turning on and off groups of layers is a single click on the "eye" icon of the layer group: http://docs.gimp.org/2.8/en/gimp-layer-groups.html


I think Gimp can do the slicing with a plugin. There's a lot of stuff it can do that the gimp pros don't advertize, or the instructions are linux only or just difficult to lock down.


Me neither but I was talking about developers here :) Saving £3,000 isn't much in the scheme of our annual turnover, that is true. However that £3,000 didn't need to be spent on these licenses - instead it can (and did) pay for europython tickets & flights, spinning up & down aws servers, sublime licenses, the odd team lunch and beers on a friday afternoon.

I'm a fan of saving money wherever we can. For what its worth I've lost track of how much we've spent on our photographers studio/rig/software. We're def. not adverse to spending money on software here and all the designers get a crispy fresh creative suite when it comes out.

As linux, foss friendly devs though GIMP fits perfectly into our workflows and in 3 years of "we no longer need to use photoshop" we've had minimal problems with it. For those instances we really do need to consult and work off the PSD our one copy suffices to do what we need before getting back into GIMP.


My guess: Casual users who don't think the interface is too hard and people liking free software. I seem to fall into both groups.

But more generally - a lot of people I know which are starting out with game programming work with The Gimp. Also pretty much anyone who wants to learn serious image manipulation, but not willing to either make illegal copies or spend hundreds of dollars on such an application (don't know, maybe that's not much money for you, but for most people it is a lot). And certainly people on Linux where PS simply isn't available.


No. Gimp recently - or by now some time ago - defined their target group and work with a HCI-expert to get the software in shape for them. The target users are pretty much professional users (or "for intense use", like they put it), see http://gui.gimp.org/index.php/User_Scenarios and http://gui.gimp.org/index.php/Vision_briefing.

Casual users are no longer the target.


This might be true, but my daughter (13) uses Gimp to draw. But then again, she might be an expert because she is recording a 'Lets draw Mangas' thread on Youtube: http://www.youtube.com/watch?v=HhMwfWFG5GI


She might very well be. Using Gimp for content creation for some time could make her an expert (especially a fast learning and seemingly quite intelligent kid). Though painting itself isn't the main usecase gimp seems to want to support.

Though like so often: Only because a software wants to support a specific target doesn't mean it will be completely unusable for doing everything else.


Funny, my daughter's 13 too and constantly drawing manga characters with Gimp (http://julieflorac78.deviantart.com/gallery/). I've just bought her a wacom tablet, that's much easier.


funny^2 - she just got a wacom tablet for christmas :-). did you get the wheel to work with gimp?


No, but AFAIK it doesn't work yet with Linux. The other buttons work out of the box, though.


Ah ok - she is on win7. doesn't work either, though.


let her try mypaint! it is made for drawing and rocks.


What do you do with the rocks?


Paint.


Target or not, that's what I am and I've been using Gimp for all my photo work for over 10 years.


Thanks, I had not heard about that before. Although a little sad, as I know a lot of casual users using it right now (even including some young kids). But I guess at least the "Creating Original Art" can be seen as targeting people like game developers.


Casual users (including kids) have been creating art with Photoshop for some time now.

At any rate, there are multiple free software packages that can do the "creating art" job at least as acceptably as GIMP. Consider MyPaint or Krita.


MyPaint and Krita are actually both great programs for digital painting. David Revoy is an artist who uses both (and also created one of the brush sets for MyPaint) and his work is worth looking at: http://www.davidrevoy.com/2-portfolio.html

He has a number of tutorials available on his site too: http://www.davidrevoy.com/4-tutorials.html

I believe he also uses Gimp with the Gimp Paint Studio presets for some things: http://code.google.com/p/gps-gimp-paint-studio/


I would like to point out that the Gimp now has a single window mode that is available under the windows menu. This makes the interface magnitudes better, but there is still a lot of work that needs to be done.

The Gimp definitely doesn't meet the needs of a professional, but it is still very powerful. If you have some reasonable knowledge of how to use it or Photoshop you can do some amazing things. I think it does a very good job of meeting the graphics needs of the opensource community and people who need the power of an editor like Photoshop, but don't need all of the new advanced features of Photoshop and don't want to be a pirate.

Personally I love the Gimp now that I am used to it. Even when I had Photoshop (acquired through my school) I found myself using the gimp instead. I just wish it was more polished, the fact that brushes are still so clumsily implemented is really frustrating. Oh well, if I really want to paint something I will use MyPaint, which is an amazing project that has developed a million times faster than the Gimp.


Thank you! How had I not noticed that?

In Windows GIMP refuses to show up in front of other windows. I must minimise everything else until it shows up. Single window mode works perfectly.


This matches me and my wife. Most other free image editors fall short in some useful way or another, and Photoshop is obscenely expensive for amateur uses. It's worth spending a bit of time learning the pieces you want to use to avoid the endless frustration in other tools - the rest can basically be ignored, unless you really want to learn the 'gestalt' of the whole thing.

It also helps motivate us that the vast majority of free image editors on OSX are infinitely inferior to e.g. Paint.NET.


For amateur uses on OS X I've used Acorn and Pixelmator, until I finally switched to Adobe's Creative Cloud.


There's also amateur pro - usually people using it for a hobby. And of course people on Linux that don't want to switch for various reasons.


I'm an amateur[1] and I use rawtherapee to process my RAW images to JPG, then the gimp to process the JPGs a little.

I've been using Linux since 96, or so, and GIMP is about the only image editor I've ever used.

[1] - http://edinburgh-portraits.com/


For family photos the GIMP is perfectly adequate, overkill even, editing on an iPad would give you just as good results. It's only if you need a professional workflow that the Adobe tools would be necessary.


I don't know if I am a target user, but I "photoshopped" my LinkedIn photo (removed some stuff from the background, touched up my hair, made it black and white) with it. Worked well, and a I didn't want to buy a Photoshop license to do it.


I use it all the time to create, reformat, and resize images for websites. I don't need to do that frequently or elaborately enough to require Photoshop, and Gimp does a fine job. It may be hard to use for casual users, but not for technical users. And there are lots of resources an tips online.


Is there anything else that is a) free, b) cross platform, and c) has the powerful features of GIMP? I use GIMP because of those three factors (and to be clear, I would happily purchase Photoshop, but I switch OSes all the time and want something I can use everywhere).


There's also people who need the tools of photoshop but have no intention of creating anything with it I.E Web devs working with designers.




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