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Angband(the roguelike) is an excellent teacher of the point made in the article.

The game is quite long and if you die you have to start over from the beginning. You can also be killed in one turn if you are unlucky and not careful. The only way to win is to lower the risk to die at each turn sufficiently that you can play through the 100 000 turns or so that it takes to win.

Playing it has really given me perspective on risks in a similar way to the author of the article. In real life you end up doing some things a lot of times and then the risk has to be damn low.



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