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Carmack said we need 5 petaflops for truly realistic graphics.

But I'm not even sure if he considered 4k+ resolutions, 120+ FPS and 3D when he said that, because all of those may play a role too in the future if we want "Matrix-like" graphics in our virtual reality goggles or holodecks. So we might need orders of magnitude more powerful hardware than that still.



If you can track the eye with low enough latency you only need to render high res in the tiny fovea region, low res everywhere else.




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