"With app signing, we have no way for developers to casually share work with each other or limited communities."
This is such a sad state of affairs. I miss the excitement of handing a friend a floppy (well, a tape at one time) so they could play with code I wrote.
Luckily, adding the "web-like" scripting mode will potentially circumvent this.
“Web like”, where the script is downloaded from the
net for each execution and run by a single signed
app that we provide (NetHMD). Fully specified by
an app-scheme URI, this allows VR experiences to
be launched directly from web pages or app-links
on Facebook, which I think is VERY powerful – read
about how great something is while browsing on your
phone, then just click the link and get the “insert
into HMD” dialog and jump right there. VR scripts
can link to other VR scripts without leaving VR.
There is no direct monetization here, but IAP
can eventually be supported.
I think this is a positive outcome of Facebook owning Oculus. If another hardware company owned it, they would potentially be much more myopic about the "Internet"-related possibilities of VR.
I'm not sure I understand this. I think I'm missing something so maybe you can help. I share code with friends all the time. Sometimes it's something small and I save it as a gist on github and sometimes it's something larger and I make an entire repo. I have also made tarballs and emailed them to people when necessary.
I take it all your friends are developers. Try sharing something you coded with non-developers on their devices that require app signing. It is not an easy operation.
This is such a sad state of affairs. I miss the excitement of handing a friend a floppy (well, a tape at one time) so they could play with code I wrote.