A dose of AI would help clean up the interface of every 3D software package, and especially Blender since Blender does everything, and what's really needed is a workflow that lets you start with a prompt like:
"I want to model a realistic humanoid character, using these references"
And then the AI works through the process of setting up the workspace and putting the tools you need front and center.
Right now that setup process is a lot of boilerplate-by-way-of-GUI that gets in the way of using any specific technique.
I'm not sure what level of experience you have with 3D software/animation/creative stuff in general, but that stuff is already there, without having to rely on any AI.
Most 3D packages have something similar, but for Blender specifically, it asks you want area you want to work in when you create a new project, to tailor the UI for that specific task (splash screen screenshot: https://docs.blender.org/manual/en/latest/_images/interface_...). The UI is also highly customizable, basically everything is movable to anywhere, so if you have your own preference (or want to use others from online somewhere), that's trivial to achieve as well.
What you're suggesting doesn't actually contribute anything to speeding up that workflow, as it stands right now.
> Right now that setup process is a lot of boilerplate-by-way-of-GUI that gets in the way of using any specific technique.
What boilerplate are you talking about here? You have specific examples? It sounds to me you're assuming 3D creation is similar to software, somehow. While it's fairly common in the industry to have templates/boilerplate "starters" for various things you want to do.
"I want to model a realistic humanoid character, using these references"
And then the AI works through the process of setting up the workspace and putting the tools you need front and center.
Right now that setup process is a lot of boilerplate-by-way-of-GUI that gets in the way of using any specific technique.